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Selection-Wheel

While I am struggeling which one to implement I decided to give you, the players, the chance to choose a prefered one 🙂

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Showing additional player-stats

The early idea for the game was NOT to display to many UI, Stats etc. Players should more „feel“ it. Feel which weapon deals more damage or is more handy to them etc. But I know, many of you want to compare, want to check etc. So here is an early version of displaying some […]

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Throwable skull and exploding lantern

A friend of me said, after playing an early demo „I want to throw that damn skull!“. I answered: Sure – no problem. Now its also possible to throw it with a high amount of damage as well 🤩 By changing the skull I also added a feature I AM missing all the time: If […]

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New Level-Type and swimming effect for objects

While working on a new Level (and level-type) I thought „Having a skull swimming in the poison would be AWESOME!“. And now its done! The skull in the entry-level of the sewer area can/is configured to move like it would swim.

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Upgrade-Cards and a new mini-game

Randomly the player comes across this upgrade-room where the little cute snail „sells“ the player a card of three given ones. By now, the player has to achieve the mini-game. If successful the player will get the selected card-effect increased. If the player is landing on yellow: The effect will not be increased. Sadly if […]

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