While working on a new Level (and level-type) I thought „Having a skull swimming in the poison would be AWESOME!“. And now its done! The skull in the entry-level of the sewer area can/is configured to move like it would swim.
Schlagwort: feature
I guess some of you wants a little more „damage feedback“ or simply BRUTTALITTYY. So, here are blood splashs 🙂
Achievements are implemented since a longer time. Until now, there was just a small event-notification at the bottom left if an achievement has been finished/reached. From now on, there is a button in the main-menu where you can see all achievements with highlighted finished ones. Each achievement will get his own icon later 😉
A new way to increase the own power and push the player experience: Shrines! These stones can be found in different locations with a moderate spawn-chance. Shrines have a nice glow around. If the player comes close enough the possible „meditations“ fades in. These meditations will give a buff for an amout of time to […]