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Schlagwort: returnate

Selection-Wheel

While I am struggeling which one to implement I decided to give you, the players, the chance to choose a prefered one 🙂

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Showing additional player-stats

The early idea for the game was NOT to display to many UI, Stats etc. Players should more „feel“ it. Feel which weapon deals more damage or is more handy to them etc. But I know, many of you want to compare, want to check etc. So here is an early version of displaying some […]

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New Level-Type and swimming effect for objects

While working on a new Level (and level-type) I thought „Having a skull swimming in the poison would be AWESOME!“. And now its done! The skull in the entry-level of the sewer area can/is configured to move like it would swim.

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New optical feature: Blood spashs

I guess some of you wants a little more „damage feedback“ or simply BRUTTALITTYY. So, here are blood splashs 🙂

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Returnate = The Old Guards

Hey folks! It may sounds confusing, but the old name „the old guards“ was too similar to a TV servies. To prevent trouble etc the game was renamed in this early stage of publishing. The Old Guards is now Returnate! In my oppion a very good change 😉 From this: To this:

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